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Import

Files can be imported into PixelOver in several ways:

  • From the top bar menu: File > Open
  • By drag-and-drop:
  • Drop files above the project tabs to create a new project
  • Drop files below the project tabs to import them into the current project

Below is the list of supported file types.


PixelOver project

PixelOver project files use the .pixelover extension.

By default, a project file embeds all resource data used in the project. This allows you to move the .pixelover file anywhere on your computer without breaking resource links.

You can change this behavior in either:

  • the project resource settings (see Inputs)
  • the global SettingsImport tab

In both cases, set the Saving mode from Path and data to Path only.


PixelOver shader

PixelOver shader files use the .poshader extension.
They store layer effect presets and can be loaded and reused across projects.


PixelOver animations

PixelOver animation files use the .poanimation extension.
They store one or more animations, including their folder hierarchy, and can be loaded and reused across projects.

More information: Animation


Image

PixelOver supports the most common image formats:

  • .png
  • .jpg / .jpeg
  • .bmp
  • .webp

Importing an image creates an Image object.

You can import multiple images at once. PixelOver will ask whether the images should be imported as:

Import images dialog

In this dialog, the import order can be adjusted using the Sort menu or by drag-and-drop.

Sprite sheet

Sprite sheets can be imported from the top bar menu using File > Open sprite sheet.
The sprite sheet will be automatically split into multiple images.

Spritesheet import dialog

Advanced options are available to support sprite sheets with margin and/or padding.


Animated image

Currently, GIF is the only supported animated image format.

Importing a GIF creates an Animated Image object.


3D model

Single-mesh formats supported for import:

  • .obj
  • .vox

Importing one of these files creates a 3D Model object.


Materials

Material files are supported through formats that can store multiple materials, such as:

  • .mtl

For .obj imports:

  • a matching .mtl file in the same folder is imported automatically when available
  • or you can import both the .obj and .mtl files at the same time

Once imported, materials can be edited directly in PixelOver.
Tutorial: material editing


3D scene

Multi-model 3D formats supported for import:

  • .gltf / .glb
  • .fbx
  • .dae

Importing one of these files creates a 3D Scene object.