Shader
Shaders are real-time effects applied to layers. The selected layer shader is located in the Right panel.
Color
Color modification options.
Adjustments
General color adjustments (saturation, hue, contrast, gamma, etc.).
Indexation
Index the layer colors with a palette after color adjustments.
Match Indexation
Use a new palette to match and replace indexed colors following the color position on the palette. Includes a shift value for color cycling animation.
Dithering
Adds a dithering pattern for colors between some indexed colors following a threshold.
Opacity
Allows transparent colors and uses a threshold to set opacity to 1 if the current opacity is above the threshold, otherwise sets it to 0.
Lines
Pixel-perfect lines. Options to display only the lines and choose whether the lines' color should be indexed or not.
Outline
Adds a line outside the shapes (requires a transparent background).
Inline
Adds a line inside the shapes (requires a transparent background). Alpha value can be set to blend with the underlying color.
Colors Line
Adds a line between two colors.
Normal Line
Adds a pixel-perfect line following normal buffer angles. Works only with 3D layers.
Depth Line
Adds a pixel-perfect line following depth buffer difference. Works only with 3D layers.
Filters
Mask
Hides colors of the layer present on the mask palette.
Polish
Defines the minimum length of the pixel art edges to be removed.
Denoising
Filter to remove noise on the layer.
Effects
Tiled Mode
Repeats the canvas result in x or y axes (or both) to preview the repetitions. Also auto-repeats water and shockwave effects.
Water
Adds wave effects on the layer, which can be animated.
Shockwave
Adds a shockwave effect on the layer, which can be animated.