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Shader

Shaders are real-time effects applied to objects. The shader assigned to the currently selected object can be configured from the right panel. Shaders are evaluated in real time, making them suitable for both static adjustments and animated effects.


Color

Tools for modifying and remapping colors.

Adjustments

Provides general color corrections such as saturation, hue, contrast, brightness, gamma, and related parameters.

Indexation

Converts the layer colors to a limited palette after all color adjustments have been applied.

Match Indexation

Replaces indexed colors using a new palette by matching their relative positions within the palette.
Includes a shift parameter, which can be animated to create color-cycling effects.

Dithering

Applies a dithering pattern between indexed colors based on a configurable threshold, helping to smooth color transitions in indexed palettes.

Opacity

Enables binary transparency. A threshold is used to determine opacity:
- If the pixel opacity is above the threshold, it is set to fully opaque (1).
- If it is below the threshold, it is set to fully transparent (0).


Lines

Pixel-perfect line rendering effects. Options are available to display only the lines and to choose whether line colors are indexed.

Outline

Adds a line around the outside of shapes.
Requires a transparent background.

Inline

Adds a line inside the shapes.
Requires a transparent background. An alpha value can be specified to blend the line with the underlying color.

Colors Line

Draws a line at the boundary between two specified colors.

Normal Line

Generates pixel-perfect lines based on normal buffer angles.
Works only with 3D layers.

Depth Line

Generates pixel-perfect lines based on differences in the depth buffer.
Works only with 3D layers.


Filters

Mask

Hides pixels whose colors are present in the mask palette.

Polish

Removes pixel art edges shorter than a specified minimum length, helping to clean up small artifacts.

Denoising

Reduces noise by smoothing isolated or irregular pixels in the layer.


Effects

Tiled Mode

Repeats the canvas output along the X axis, Y axis, or both, allowing you to preview tiling behavior.
Water and shockwave effects are automatically repeated when this mode is enabled.

Water

Applies a wave distortion effect to the layer.
The effect supports animation.

Shockwave

Applies a shockwave distortion effect to the layer.
The effect supports animation.