First steps with 3D
In this tutorial, we will explore a simple workflow for working with 3D models in PixelOver.
Open 3D models
To open a 3D model, you can either:
- use File > Open... from the top menu, or
- drag and drop the file directly into the PixelOver project window.
PixelOver imports 3D files in two different ways depending on the format:
Single-mesh formats
For formats that usually contain a single mesh (such as OBJ or voxel files), PixelOver creates a standard Mesh object.
Full scene formats
For formats that can contain multiple meshes, bones, animations, and more (such as glTF/GLB, FBX, DAE, or BLEND), PixelOver imports the file as a packed Scene object.
Materials
Both Meshes and Scenes can include materials, visible in the Materials tab.
To learn how to edit them directly in PixelOver, follow the Material editing tutorial.
Transform and scale your model
After importing, you can scale your model to the desired size using the Gizmo tool.
Hold Shift + Left Click to scale uniformly.
You can always select the canvas to check the final output size in pixels.
Setup the 3D layer and camera
Just like in 2D, the 3D layer supports shader properties.
However, it also includes additional 3D-specific settings.
MSAA anti-aliasing
The first important setting is MSAA anti-aliasing.
If you want a smooth render (not pixel art), increase the MSAA value to reduce jagged edges.
Camera settings
The next important settings are the camera properties.
You can configure:
- the camera projection mode (Perspective / Orthographic)
- the FOV (in Perspective mode)
- the camera angle
You can also adjust the camera angle directly using the layer gizmo on the right side of the main view.
The three-dots menu provides useful camera presets.
Environment and lighting
Finally, you can configure the environment settings, including:
- the default environment color
- an optional default directional light
Export
When exporting 3D scenes, PixelOver provides an Auto rotation option.
This allows you to export multiple directions automatically (for example 8 directions) in a single export.
To go further
Some imported 3D scenes include rigged bones. You can:
- edit 3D Model Bones Pose
- use inverse kinematics directly in PixelOver








