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Shader

Shaders are real-time effects applied to layers. The selected layer shader is located in the Right panel.


Color

Color modification options.

Adjustments

General color adjustments (saturation, hue, contrast, gamma, etc.).

Indexation

Index the layer colors with a palette after color adjustments.

Match Indexation

Use a new palette to match and replace indexed colors following the color position on the palette. Includes a shift value for color cycling animation.

Dithering

Adds a dithering pattern for colors between some indexed colors following a threshold.

Opacity

Allows transparent colors and uses a threshold to set opacity to 1 if the current opacity is above the threshold, otherwise sets it to 0.

Lines

Pixel-perfect lines. Options to display only the lines and choose whether the lines' color should be indexed or not.

Outline

Adds a line outside the shapes (requires a transparent background).

Inline

Adds a line inside the shapes (requires a transparent background). Alpha value can be set to blend with the underlying color.

Colors Line

Adds a line between two colors.

Normal Line

Adds a pixel-perfect line following normal buffer angles. Works only with 3D layers.

Depth Line

Adds a pixel-perfect line following depth buffer difference. Works only with 3D layers.

Filters

Mask

Hides colors of the layer present on the mask palette.

Polish

Defines the minimum length of the pixel art edges to be removed.

Denoising

Filter to remove noise on the layer.

Effects

Tiled Mode

Repeats the canvas result in x or y axes (or both) to preview the repetitions. Also auto-repeats water and shockwave effects.

Water

Adds wave effects on the layer, which can be animated.

Shockwave

Adds a shockwave effect on the layer, which can be animated.