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Properties Input

Inputs are interactive controls used to edit properties throughout PixelOver.


Basic inputs

Input

Most inputs include a text field where you can type values directly.
For numeric fields, you can also enter simple calculations, which will be evaluated automatically (for example: 2+2, 2*2).

Input compute

Slider editing

Number inputs include a hidden slider:

  • Hold left-click on the value and drag left or right to adjust it.
  • If the value is bounded on at least one side, a visible slider grabber is displayed.

Input slider

Reset and animation keys

  • Inputs display a Reset button when their value differs from the default or rest value.
  • In Pose mode, if an input has an animation track without any keys, clicking Reset will remove the track.
  • For vector inputs (such as position or scale), an option allows displaying a single, combined reset and animation button instead of one for each axis.

When an animation is active (Pose mode):

  • If the property doesn't have an animation track, a + or A button appears next to the input:
  • A indicates the track will be auto-added if the input is modified.
  • Clicking this button will manually create the track.
  • Once the track is created, it behaves as the normal Key button. Clicking it adds a keyframe.
  • The key button appears faded if there is no keyframe at the current animation position.
  • The key button displays a warning color if the input's value has been modified without auto-recording (Rec) being activated.

Copy and paste

You can copy and paste values between compatible inputs:

  • Right-click the input name
  • Use the copy/paste options from the context menu

Resource inputs

Input resource

Resource inputs reference an external file or asset (for example: an image).

You can manage the resource in two ways:

  • Click the main resource button
  • Open the menu (three dots) and select Manage

Palette input

Input palette

A Palette input is a special type of resource input that stores a color palette.

Input palette menu

Available actions include:

  • Create: starts a new palette from scratch
  • Generate with adjustments: generates a palette from the current layer, including adjustments
  • Load and Save palette files

Input palette generate

Managing generated palettes

When a palette is generated from an image or a layer, the Manage menu includes additional options:

  • Change the palette size, which recalculates the best colors from the source
  • Import the result using Import & Manage

Input palette manage

Editing palette colors

Palette colors support:

  • Sorting
  • Multi-selection using:
  • rectangle selection (left-click and drag)
  • Shift or Ctrl
  • Reordering with drag-and-drop
  • A right-click context menu to:
  • create new colors
  • copy/paste colors
  • delete colors

To edit a color, click it directly.


Gradient input

Input gradient

The Gradient input generates a 1D gradient texture with a configurable width.

You can define multiple color keys, each with its own easing function.
New keys can be created from the right-click menu.