Properties Input
Inputs are interactive controls used to edit properties throughout PixelOver.
Basic inputs
Most inputs include a text field where you can type values directly.
For numeric fields, you can also enter simple calculations, which will be evaluated automatically (for example: 2+2, 2*2).
Slider editing
Number inputs include a hidden slider:
- Hold left-click on the value and drag left or right to adjust it.
- If the value is bounded on at least one side, a visible slider grabber is displayed.
Reset and animation keys
- Inputs display a Reset button when their value differs from the default or rest value.
- In Pose mode, if an input has an animation track without any keys, clicking Reset will remove the track.
- For vector inputs (such as position or scale), an option allows displaying a single, combined reset and animation button instead of one for each axis.
When an animation is active (Pose mode):
- If the property doesn't have an animation track, a + or A button appears next to the input:
- A indicates the track will be auto-added if the input is modified.
- Clicking this button will manually create the track.
- Once the track is created, it behaves as the normal Key button. Clicking it adds a keyframe.
- The key button appears faded if there is no keyframe at the current animation position.
- The key button displays a warning color if the input's value has been modified without auto-recording (Rec) being activated.
Copy and paste
You can copy and paste values between compatible inputs:
- Right-click the input name
- Use the copy/paste options from the context menu
Resource inputs
Resource inputs reference an external file or asset (for example: an image).
You can manage the resource in two ways:
- Click the main resource button
- Open the menu (three dots) and select Manage
Palette input
A Palette input is a special type of resource input that stores a color palette.
Available actions include:
- Create: starts a new palette from scratch
- Generate with adjustments: generates a palette from the current layer, including adjustments
- Load and Save palette files
Managing generated palettes
When a palette is generated from an image or a layer, the Manage menu includes additional options:
- Change the palette size, which recalculates the best colors from the source
- Import the result using Import & Manage
Editing palette colors
Palette colors support:
- Sorting
- Multi-selection using:
- rectangle selection (left-click and drag)
ShiftorCtrl- Reordering with drag-and-drop
- A right-click context menu to:
- create new colors
- copy/paste colors
- delete colors
To edit a color, click it directly.
Gradient input
The Gradient input generates a 1D gradient texture with a configurable width.
You can define multiple color keys, each with its own easing function.
New keys can be created from the right-click menu.








