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Key animation system. Animation can be added and managed in the bottom panel.

Animation panel

Main bar

Create and manage several animations with the buttons on the left.

For the middle buttons: - If the rec button is activated, changing a property of an object with an existing track will automatically create a key. - Control playback with the play/pause button. - Adjust the animation's current position and length. - Use the scale button if you want to change the animation length and recalculate key positions proportionally. - Enable looping if the animation should automatically restart from the beginning after reaching the end.

Modify the FPS and animation speed with the buttons on the right.

Objects tracks

Tracks can be disabled, copied, and pasted.

Use the filter button to display only tracks of selected objects in the scene.

Add a new track with the add button. Multiple objects can be selected, and multiple inputs can be added.

Alternatively, create a new track by clicking on the key icon next to the property you want to animate.

Timeline and cursor

Click and drag the cursor on the timeline to move it. The cursor time can be snapped to a specific step by toggling the snap button. Scroll on the timeline to zoom.

The timeline can be displayed in seconds or frames.


Add new keys by double-clicking or right-clicking on a track and selecting add key. Alternatively, keys are automatically created on current tracks if the rec key button is toggled and the input value changes.

Keys can be multi selected and duplicated.

Selected properties

Display the properties of the selected track and keys.

For tracks tab, the step defines the minimum step of the value (e.g., with a step of 0.1, 50.06 will be 50.1). Wrap interpolates values between the last and first key, while modulo bounds the value between 0 and the modulo (e.g., for modulo 360, 410 will be 50).

For keys tab, you can modify the time, value, and the easing function.